Stage 2 is the foundation of your Teamfight Tactics match. The decisions you make during these early rounds set the pace for your economy and define your health pool for the rest of the game. Bleeding 30 or 40 health before the Stage 3 carousel is a common pitfall that limits your tactical options in the late game. In TFT Set 17, mastering a few core "openers"—strong 4-unit combinations of 1-cost and 2-cost champions—guarantees a stable transition. Here is our guide to the best early game openers.
What Makes a Good Opener?
A strong early game board requires a balance between **Damage Mitigation (Frontline)** and **Damage Output (Backline)**. Stacking four damage carries without a tank will result in your carries being burst down instantly, while playing four tanks will lead to overtime rounds where you cannot kill enemy units. Your goal is to identify a 2-unit frontline synergy paired with a 2-unit backline synergy.
Top 4-Unit Openers in Set 17
Here are the three highest win-rate early game setups currently utilized in Master+ lobbies:
1. The Vanguard & Chrono Starter
This is the most flexible AP-based starter. It offers high frontline survivability and solid magical damage scaling.
- Units: Jax (1-cost tank), Poppy (1-cost tank), Zoe (1-cost carry), and Teemo (1-cost carry).
- Synergies Active: 2 Vanguard (Jax + Poppy), 2 Chrono (Jax + Zoe).
- Item Carriers: Place defensive items (like Warmog's Armor or Sunfire Cape) on Jax, and AP items (like Shojin or Deathcap) on Zoe or Teemo. This setup transitions easily into meta AP compositions.
2. The Bastion & Multistriker Opener
A powerful AD-focused opener that excels in sustained, physical fights.
- Units: Maokai (1-cost tank), Leona (2-cost tank), Talon (1-cost carry), and Akali (2-cost carry).
- Synergies Active: 2 Bastion (Maokai + Leona), 2 Multistriker (Talon + Akali).
- Item Carriers: Build AD carry items (like Infinity Edge or Bloodthirster) on Akali or Talon. Leona acts as your main tank to hold defensive components. This opener scales beautifully into melee bruiser builds.
Pro Tip: Do not hoard item components on your bench during Stage 2. "Slamming" flexible items (like Statikk Shiv, Sunfire Cape, or Warmog's Armor) early gives your board an immediate power spike, saving you crucial HP even if you do not hit 2-star upgrades.
3. The Blaster & Vanguard Opener
This setup offers high ranged burst damage and is ideal for win-streaking if you hit early upgrades.
- Units: Blitzcrank (1-cost tank), Poppy (1-cost tank), Ezreal (2-cost carry), and Tristana (2-cost carry).
- Synergies Active: 2 Vanguard (Blitzcrank + Poppy), 2 Blaster (Ezreal + Tristana).
- Item Carriers: Place AD or AP carry items on Ezreal. Blitzcrank acts as your primary tank. If you hit an early 2-star Ezreal, you can easily win-streak all the way to Stage 4-1.
Transitioning Out of Stage 2
An opener is not your final board. As you transition into Stage 3, you must gradually replace your 1-cost carry units with 3-cost or 4-cost versions that scale better. For instance, if you started with the Vanguard/Chrono starter, look to replace Zoe with Karma or Viktor as your primary AP carry, transferring the items using a spare copy of Zoe from your bench.
Conclusion
Winning the early game is about recognizing what upgrades the game offers you in the first few shops. Build a balanced frontline and backline, slam your item components, and use these standard 4-unit templates to secure a stable economy and health pool.